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Part 1 will cover aspects revolving around pathfinding.
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Unit Control involves the ability to for players to move units in a way that makes them more effective individually, whether it be dealing damage, avoiding damage, or effective movement.Īs Unit Control is such a broad topic, this also will have to be split into a few parts. Fact is fact, opinion is opinion, this article will contain elements of both.
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Also please take my opinions with a grain of salt and make up your own opinion. Many of the points represented in this article will consist of estimations, I did not program BroodWar or Starcraft 2 so it's natural that there will be a lot of guess work on my part. BroodWar fans end up looking like stubborn people who don't like change, and Starcraft 2 fans end up looking like people who want to win without trying. I often see irrational replies in threads that are mis-informed due to different use or lack of understanding. What I intend to achieve is to allow more informed discussions about the mechanics of Starcraft 2. People prefer short and sweet, so I will try to get as close to that as possible, hence dividing this article into many threads over time. It will outline the pros and cons of each, with specific points and examples that hopefully everyone can understand and relate to.
#Starcraft 2 game 1 zergling left series
This will be the beginning of a multipart series on the differences of the mechanics of BroodWar and Starcraft 2.